@article{10510, author = {H{\r a}kon Stensland and Vamsidhar Gaddam and Marius Tenn{\o}e and Espen Helgedagsrud and Mikkel N{\ae}ss and Henrik Alstad and Carsten Griwodz and P{\r a}l Halvorsen and Dag Johansen}, title = {Processing Panorama Video in Real-Time}, abstract = {There are many scenarios where high resolution, wide field of view video is useful. Such panorama video may be generated using camera arrays where the feeds from multiple cameras pointing at different parts of the captured area are stitched together. However, processing the different steps of a panorama video pipeline in real-time is challenging due to the high data rates and the stringent timeliness requirements. In our research, we use panorama video in a sport analysis system called Bagadus. This system is deployed at Alfheim stadium in Troms{\o}, and due to live usage, the video events must be generated in real-time. In this paper, we describe our real-time panorama system built using a low-cost CCD HD video camera array. We describe how we have implemented different components and evaluated alternatives. The performance results from experiments ran on commodity hardware with and without co-processors like graphics processing units (GPUs) show that the entire pipeline is able to run in real-time.}, year = {2014}, journal = {International Journal of Semantic Computing}, volume = {8}, number = {2}, pages = {209-227}, month = {September}, doi = {10.1142/S1793351X14400054}, }