@misc{15686, author = {Mathias Lux and Michael Riegler and Duc-Tien Dang-Nguyen and Johanna Pirker and Martin Potthast and P{\r a}l Halvorsen}, title = {GameStory Task at MediaEval 2019}, abstract = {Game video streams are watched by millions, so that, meanwhile, one can make a living from broadcasting and commenting video games, whereas some have become professional e-sports athletes. E-sports leagues and tournaments have emerged worldwide, where players compete in controlled environments, streaming the matches online, and allowing the audience to discuss and criticize the game- play. In the GameStory task, held for the second time at MediaEval, we foster research into this exciting domain. Our focus is on an- alyzing and summarizing video game streams. With the help of ZNIPE.tv, we compiled a high-quality dataset of a Counter-Strike: Global Offensive tournament alongside ground truth labels for two analysis tasks, forming a basis for summarization.}, year = {2019}, journal = {Proceedings of MediaEval 2019}, month = {10/2019}, publisher = {CEUR Workshop Proceedings (CEUR-WS.org)}, }